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Here are some noteworthy projects I took part in these last few years. Click any image or name for more information about a project.

Gamabilis
July 2018 - January 2019

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6-month graduation internship followed by a short contract, during which I took numerous roles on 16 different projects and concepts.

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Roles: Game Designer, QA Tester

Games for Change | Mobile/PC/Concepts

Engine: Unity

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Of Sand and Steel [School project]
October 2017 - June 2018

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​Grab two friends and wreck giant robots online! Uncover a mysterious energy trapped in the ground and use it to unleash powerful abilities to turn the situation around! A game inspired by MMO raids' tactical aspect and Action-RPGs' dynamism.

Facing adversity, the group’s survival is inherent to the potential of each, and each owes their survival to the group.

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Roles: Game, Combat & AI Designer

Online Boss rush | 3 players | PC

Engine: Unity

Internship at Turbo Tape Games
June - September 2017

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3-month proof of concept development of an unannounced tactical card game.

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Role: Game Designer

Tactical | 1-2 players | PC

Engine: Unity

Oneiros [Personal project | Contest]
November 2015 - June 2016

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A poetic puzzle game about emotions. Collect emotions and share them with the inhabitants of a strange world to change their behaviour, and create even more emotions!

This game was originally developed in our free time for the Microsoft Imagine Cup 2016, and our team of 4 students managed to create a 1-hour long demo for the Hits Playtime 2016.

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Roles: Game & Level Designer, Producer

Puzzle | 1 player | PC

Engine: Unity

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Capacocha [School project]
March 2016

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A crazy couch game in which you can turn into a ball and throw your ally and opponents into goals to score. Developed within two weeks by a team of 21 students, based on keywords "perpetual movement", "sacrifice" and "South America". Made in partnership with Gameloft.

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Role: Game Designer

Sport | 2 VS 2 | PC

Engine: Unity

Barrel Knight [School project]
February - March 2017

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A knight stuck in a barrel keeps tumbling from an endless tower and has to avoid its numerous hazards by jumping and rotating parts of the tower. This mobile game was published in beta on Google play after a week of work in a team of 7 students, then was regularly updated during the second week based on analytics' results. Developed in partnership with OhBiBi!!

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Roles: Level Designer, Producer

Platformer | 1 player | Mobile

Engine: Unity

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Life Contrasts [School project | Solo]
November 2016

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Greyblock level made in two days for a level design workshop with Christophe Lefaure (Arkane), focused on contrasts. Follow a poor man on his way home after a day of work as Santa Clauss in a supermarket.

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Role: Level Designer

Narrative | 1 player | PC

Engine: Unreal Engine 4

Dementia [Extended school project]
February - June 2016

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Cryptic game questioning, through gameplay, love relationships and the soulmates belief. It started as a simple exercise based on one of our teacher's projects, and ended up being a complete short narrative experience.

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Roles: Level Designer, Programmer

Narrative | 1 player | PC

Engine: Unreal Engine 4

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