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Who am I?

My avatar when developing the game Oneiros

Hello! Welcome to the website of a Game Designer who is both a dreamer and a hard worker. I am into creating clever games that could allow players to experience strong emotions. To do so, I rely on my good analytical skills without having them clashing with my artistic sensitivity. I put a lot into work, having my strong will and my demanding personality pushing me to always do my best for everything I take part in.

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After graduating from Supinfogame RUBIKA (Game Design & Management Master), I am now Game & Level Designer at Sloclap. I have already taken part in many projects (check my portfolio for more details), be them school/work-related or personal. Most of the time, my job was focused on game design, on level design, and even sometimes on production management. I have worked with teams of different sizes, from solo projects to 60+ people-large ones, and in various conditions (including teammates with no common language and noticeable time difference).

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The experience I earned through these numerous projects allows me to be confident in my skills, especially those regarding system design. I am also very interested in level and AI design. I consider myself as a versatile designer.

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I am currently looking for a Junior position starting January 2019. I have a valid working visa for Canada.

Philosophy & Goals

Even if I try to be as open-minded as possible, there are a couple ideals that I would like to stay true to when developing games:

  • Create games I would like to play to, with no genre restriction.

  • Games can bring something to players, such as emotions, exits or lessons.

  • My work is a way to express myself.

  • It is okay making mistakes, as long as I learn from them, if I avoid reproducing them, and if they do not doom somebody else. This is the reason why you may find works that were not fully successful in my portfolio: there are things to learn from every project, even more when it failed.

  • Always do my best and never give up, as I believe this is the best way to turn even a project I do not like into something awesome and meaningful.

 

Here are a couple things I would like to achieve in the game industry. They might seem a bit ambitious considering my current position, but as someone who is driven by challenge I believe I will eventually reach these goals at some point, or even several times during my career:

  • Bring unique and fresh ideas to video games.

  • Create interesting game systems within strong universes.

  • Work on as many different game genres as I can.

  • Create a game that can tell an explicit story and convey feelings with its mechanics only.

I am also interested in how games mechanics can help us learning and teaching.

Skills

Game Design

  • Concept design

  • System design

  • 3C design

  • Behavior trees & AI design

  • Playtest

  • Gamefeel & Balancing

  • Economy & monetization

  • Documentation

  • UI design

  • Notions about tutorial design

  • Notions about narrative design

  • Notions about versus games specificities

  • Notions about stealth games specificities

  • Notions about serious game and gamification

Level Design

  • 2D/3D

  • Difficulty curves and level design matrix

  • Contrasts

  • Events scripting (C#/UE4 visual scripting)

  • Staying consistent with the universe

  • Notions about pacing

  • Notions about narrative level design

Others

  • Pitching & speaking with a visual support to large crowds

  • Agile software development (SCRUM)

  • Production pipeline

  • Great attention to details

  • French (native)

  • English (fluent - TOEIC score : 955)

  • Spanish (elementary proficiency)

  • Japanese (notions)

Currently learning

  • Advanced MS Excel features (self-teaching)

     Software & IT

Advanced user:

  • Unity

  • Unreal Engine 4

  • Microsoft Office (Word, Excel, PowerPoint) and its Google counterpart

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Other software I use(d):

  • Engines: RPG Maker (different versions), Game Maker, Adventure Game Studio, Construct 2, Stencyl, Adobe Flash

  • Documentation: Confluence, Google Drive

  • Level Design : SketchUp

  • Mock-ups: Balsamiq

  • Management: Trello, Jira

  • Art: Adobe Photoshop, Illustrator, Spriter

  • Sound: Audacity, Wwise, FL Studio

  • Video & Streaming: OBS Studio, Streamlabs OBS, Adobe Premiere

Knowledge of C# basics

Game experience

Profile

  • Bartle type: Explorer & Achiever

  • Crazy about video game music

  • Prefer couch over online multiplayer (both cooperative & competitive)

  • Indie-lover & retrogaming-enthusiast

  • Very interested in speedrunning (both watching & running)

  • Tabletop role-playing game player

  • Enjoys roleplay

  • Grew up with mostly Nintendo games & am heavily inspired by Japanese games

Favourites

  • (J)RPG: Chrono Trigger, Pokémon series, Drakengard & NieR series, Final Fantasy III & XIV, Dragon Quest V, Octopath Traveler, UNDERTALE, CrossCode...

  • Dungeon crawler/Rogue-like: Crypt of the Necrodancer, One Step From Eden, The Binding of Isaac, Mystery Dungeon series...

  • Rhythm: osu! (mania), Deemo, Theatrhythm Final Fantasy...

  • Adventure: The Legend of Zelda series, Rayman series, Dust: An Elysian Tail...

  • Puzzle: Portal series, Picross, Puyo Puyo Tetris...

  • Fighting: Super Smash Bros. series, Guilty Gear & BlazeBlue series, Lethal League series...

Recently played (last update: August 2021)

  • Nintendo Switch: One Step From Eden, Super Smash Bros. Ultimate, New Pokémon Snap, Ring of Pain (demo)

  • PC: Chicory: A Colorful Tale, Final Fantasy XIV, NieR Replicant v.1.22474487139..., Guily Gear Strive

Miscellaneous

Activities

  • Use Trello and Excel for daily life stuff

  • Can often been seen writing in a notebook

  • Can touch type on a computer keyboard at an average speed of ~394 characters/minute with an accuracy of 98%. Can go up to ~430 characters/minute with an accuracy of 93%.

  • Stream regularly on Twitch, focused on explaining game lore & indies discoveries

  • Organize video game music blind tests with custom rules

  • Admin/Moderator on several Discord servers (one 50+ people)

  • Sometimes make riddles and short ARGs when offering gifts

  • Write travel blogs, novellas & fan-fictions

  • Chanbara practitioner

  • Regular badminton player for 8 years, occasional player for 4 years

  • Glider pilot licence

  • Amateur video maker (direction, acting, editing)

  • Self-taught guitar player

Visited countries

  • Canada (Québec)

  • United States (Florida & New York)

  • United Kingdom (London & surroundings)

  • Poland

  • Morocco

  • Germany

  • Japan

  • Italy (Sicilia)

  • Norway

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