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EIFFEL MANIA (School project | March 2016)

Action | 1 player | Mobile

Engine: Unity

Role: Game & Level Designer, Producer

Shopping was way crazier in the late XIXth! In Eiffel Mania, the famous tower has been turn into a mall, and a woman in a hurry decided to turn into a human cannonball and shoot herself all the way to the top! The player has to knock to as much shops doors as they can on her way up, to then collect the most expensive items when falling back and reach the best score!

The game was created in a week with a team of 5 students from our school and 4 students from its Indian counterpart. We had been asked to create a mobile game for Indian women (18-25 years old) whose setting should be the XIXth century’s Paris.

The main challenge here was the time difference between our two countries, and that we had to work together despite the distance. Thus we established two Producers, one per country, and as soon as we could be connected at the same time we would let each other know about what their team did and what was left to do.

I had been chosen as the French team’s Producer, but I was also in charge of the Game and Level Design. The game mechanics were based on casual mobile games that were popular among our target population (collection/avoidance), but I decided to add rhythm game elements to give it an original touch and add challenge, as we had been told that Indian women were playing often. We had to make 4 levels that would be representative of the whole game experience, so I made what would be the 1st, 5th, 12th and 20th (last) levels of the full game. After the first tutorial level, I focused on levels that would bring news elements or challenge to give a better overview of the game I had in mind.

Teammates:

French team:

Laura Chan (Game Artist), Tim Guthmann (Game Artist), Julien Lorans (Programmer), Gwendal Reuzé (Programmer)

Indian Team:

Prakhar Verma (Producer & Game Designer), Rishikesh Lokare (Game Artist), Naman Merchant (Programmer), Puranjai Pratap (Sound Designer)

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