In order to complete my education, I joined Gamabilis for a 6-month graduation internship, which was followed by a contract during the first weeks of 2019. This start-up focuses on "Games for Change", a type of serious games that pushes players to question their habits and the way they live, to initiate global changes toward a better future. However, since the company is still young and have to make a living, it also develops more traditional serious games following a business-to-business model.
In order to complete my education, I joined Gamabilis for a 6-month graduation internship, which was followed by a contract during the first weeks of 2019. This start-up focuses on "Games for Change", a type of serious games that pushes players to question their habits and the way they live, to initiate global changes toward a better future. However, since the company is still young and have to make a living, it also develops more traditional serious games following a business-to-business model.
Romain Trésarrieu
Game Designer
JACK ATTACKS! (Personal project - Game Jam | 2013)
Beat'em all | 1 player | PC
Engine: Unity
Role: Game Designer
Created during the second edition of the Rouflabarbajam (a 48-hours game jam between Supinfogame students), Jack Attacks! is a score-based beat'em all. Jack's heart has been turned into an adrenaline-powered machine, forcing him to take constant risks to stay alive. Thus, he decided to pick up a fight with all the tough guys, yakuzas and old ladies of the city!
This was the first video game I created since the beginning of my studies. Our 5-people team was mostly composed of first-year students, but I learned a bit more about what was expected from a Game Designer by working alongside our upperclassman Programmer.
Teammates: Victor Depardieu (Game Artist), Tim Guthmann (Game Artist), Julie Martinez (Game Artist), Jérome Bretheau (Programmer)