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CHRONORIFT (School project | Sept. 2014 - May 2015)

​Board Game | 1 VS 3 players

Role: Game Designer

Chronorift is an asymmetric board game about time travel. One player embodies Tim Ravel, an old scientist who created a time machine and who is chased by Time's avatars, controlled by 3 other players. Those three players have to capture the other one before it manages to visit some specific areas. Both teams can restrict each other's movements by pining "traps" into the board, and they also have to manage the hands of the clock that works as gates.

This was our first project at Supinfogame. We were by teams of 4 (2 Game Artists and 2 Game Designers) and we spent most of our first year working on it. For us Game Designers, it was an opportunity to apply all we had learned from this year's lessons, and we managed to significantly enhanced the game by carrying out regular playtests.

My role was focused on conceiving the main mechanics, then playtesting and tweaking them. I also wrote most of the game rules and documentation. Chronorift allowed me to develop my basic skills as a Game Designer.

Teammates: David Liu (Game Designer), Vincent Jaillifier-Merlon (Game Artist), Paul Rouillard (Game Artist)

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