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RHYTHM GAME ANALYSIS

(Personal project | February 2019 - Ongoing)

Analysis & Streaming

Solo project

As I was doing some benchmark game tests for an upcoming rhythm game project, I thought that I could share my observations so other persons into this niche could have a look at it. I started by sharing my notes on Twitter, and quickly started streaming my analysis tests whenever possible. This way, I can interact with other rhythm games enthusiasts to collect more feedback, and eventually raise a bit of awareness about what I am doing.

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I usually test a game during one or two weeks, by playing it for about 2 hours per business day. Then, I compile and sort all my notes into a Word sheet. In the end, I make a selection of the most important points and display them in the spreadsheet listing all the games I have tested or that I plan on doing. I also organize votes to decide which games to test next.

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Some games I have tested and a few streams extracts (from left to right, top to bottom: Deemo by Rayark, Crypt of the NecroDancer by Brace Yourself Games, Beatbuddy: Tale of the Guardians by THR3AKS, and Old School Musical by La Moutarde)

I regularly communicate about it on Twitter with the hashtag #rhythmgameanalysis.

I usually stream on my Twitch channel around 4 to 7 p.m. UTC.

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