In order to complete my education, I joined Gamabilis for a 6-month graduation internship, which was followed by a contract during the first weeks of 2019. This start-up focuses on "Games for Change", a type of serious games that pushes players to question their habits and the way they live, to initiate global changes toward a better future. However, since the company is still young and have to make a living, it also develops more traditional serious games following a business-to-business model.
In order to complete my education, I joined Gamabilis for a 6-month graduation internship, which was followed by a contract during the first weeks of 2019. This start-up focuses on "Games for Change", a type of serious games that pushes players to question their habits and the way they live, to initiate global changes toward a better future. However, since the company is still young and have to make a living, it also develops more traditional serious games following a business-to-business model.
Romain Trésarrieu
Game Designer
PARVADVENTURES (School project | May 2015)
Concept | Role Playing Game
Roles: Game Designer, Scenarist
Parvadventures is an accessible RPG in which players embody tiny humanoids living in the roof of an old house.
By the end of our first year at Supinfogame, we had a short workshop that asked us to create a whole pen and paper RPG system in two days, by teams of 4 (2 Game Artists and 2 Game Designers).
Considering how time-consuming it would have been to build a deep system, we decided to create something that relied on very few elements without restricting players' imagination. Consequently, Parvadventures was thought so it could be the first RPG beginners could play to.
Because of its "miniature" theme, the characters can use small items as weapons, armors and shields. The system allows the player to choose how to use an item they just found for, what decides of its statistics (for example, a button may act as a shield or as a mask, depending on the player's choice).
My task on this project, shared with the other Game Designer of the team, was to put up the global system and the character classes. I also had to write an introduction campaign.
Teammates: Alice Boudry (Game Artist), Victor Depardieu (Game Artist), Axel Richet (Game Designer)