In order to complete my education, I joined Gamabilis for a 6-month graduation internship, which was followed by a contract during the first weeks of 2019. This start-up focuses on "Games for Change", a type of serious games that pushes players to question their habits and the way they live, to initiate global changes toward a better future. However, since the company is still young and have to make a living, it also develops more traditional serious games following a business-to-business model.
In order to complete my education, I joined Gamabilis for a 6-month graduation internship, which was followed by a contract during the first weeks of 2019. This start-up focuses on "Games for Change", a type of serious games that pushes players to question their habits and the way they live, to initiate global changes toward a better future. However, since the company is still young and have to make a living, it also develops more traditional serious games following a business-to-business model.
Romain Trésarrieu
Game Designer
THE PRICE OF COURTESY
(School project | Oct. 2014 - May 2015)
Auction Card Game | 4-6 players | PC
Role: Game Designer
The 1930s. Being a good gentleman is not only about appearances. It is also a question of being able to spread your influence over your city. That is why, after noticing their rivals were trying to take over their neighborhood, the gentlemen gangs of London decided to hire the best assassin they could find to get rid of them.
In The Price of Courtesy, players embody the representatives of each of these clans, trying to hire the same assassin to get rid of the other players. To do so, they put a hidden offer on the heads of their rivals: the one who has the highest bid set against them will then get killed. But it may be better not putting all the available money into this first offer, because bribing the assassin may be the only way to stay in the game.
This card game was developed all along our second year at school: since we were not expected to know any engine yet, this was a way to still improve our game design skills. Thus, we had this solo project assigned, with for only limitation an imposed mechanic on which the whole gameplay should be based. In my case, it was bidding. This project's goal was also to see how we could manage a small, long-term project on our own, like preparing playtests, rebooting the system if needed, and such.
Art by Éma Trésarrieu