In order to complete my education, I joined Gamabilis for a 6-month graduation internship, which was followed by a contract during the first weeks of 2019. This start-up focuses on "Games for Change", a type of serious games that pushes players to question their habits and the way they live, to initiate global changes toward a better future. However, since the company is still young and have to make a living, it also develops more traditional serious games following a business-to-business model.
In order to complete my education, I joined Gamabilis for a 6-month graduation internship, which was followed by a contract during the first weeks of 2019. This start-up focuses on "Games for Change", a type of serious games that pushes players to question their habits and the way they live, to initiate global changes toward a better future. However, since the company is still young and have to make a living, it also develops more traditional serious games following a business-to-business model.
Romain Trésarrieu
Game Designer
SUPER MARIO GALAXY'S RABBIT CHASE
(School project | Nov. - Dec. 2016)
Platformer | 1 player | PC
Engine: Unreal Engine 4
Solo project (Programming)
This is just a simple project we had to do after being taught how to deal with cameras and AIs state machines in Unreal Engine 4. Has the title implies, we had to redo a rough version of the rabbit chase at the beginning of Mario Galaxy: 3 rabbits are hidden among several possible locations, and they jump out of it when the player's avatar comes by. Then the player has to catch the spotted rabbit as it flies away from them, and touching the rabbit triggers a short camera effect to put an emphasis of the fact it has been caught. We had a few bonus tasks to take care of too, such as changing the default characters' material to one with a rim lighting effect, replacing the default Unreal shadow system by a shadow blob, or spawning dust particles when characters run.
Since we had quite some time to make this project, I worked on a few extra details, mostly to have something closer to the original game. For instance, the rabbits would move by jumping (instead of running) and would sometime slightly change direction when their feet touch the ground, combined to their detection system that would prevent them from running into a wall when chased by the player. I also made a very short introduction cutscene, and an ending cutscene too.
You can watch a demo of the prototype in this video: